Accessibility
Insert Disk 1 is a game, but nobody should need to play it to get the story. Here’s what’s supported, and how to tell me when something doesn’t work.
Read instead
Every page of the game has a Read instead link, and it’s the first thing keyboard and screen-reader users reach. It goes to the plain version of the story: every chapter as prose, with no 3D, no JavaScript needed and nothing to play. If your device can’t run 3D, or you’ve turned on Save-Data, you’ll land there automatically.
Keyboard
- Tab and Shift+Tab move between the things in each scene. Each one is a real button with a name.
- Enter or Space uses the focused thing. L looks at it.
- Space advances the narration. H asks for a hint. I opens the bag.
- The arrow keys look around a little. C recentres the view.
- Esc closes whatever’s open, or goes back to the disk box.
- Every minigame can be played with the keyboard.
Screen readers
- The narration and dialogue go to a polite live region, so they’re announced without interrupting you.
- Every hotspot in a scene is mirrored as a labelled button, with a list of the things in each shot.
- The minigames announce what changes, and use real buttons for every choice.
Seeing and reading
- Narration is always shown as text. There’s no voice-only content.
- You can make the text larger in Settings without breaking the narrator panel.
- The focus ring is a bright amber, and it’s visible on every background.
Motion and flashing
- Reduce motion follows your device’s setting, and can be switched in Settings. It turns camera glides into cuts, and switches off flicker, shake and the CRT roll.
- Nothing flashes more than three times a second.
- The camera stays where each shot puts it. You can turn it a little to look around (drag, or use the arrow keys), but it never moves by itself, and it straightens up when the shot changes. With Reduce motion on, the arrow keys and recentring turn it in steps instead of sliding.
Time and difficulty
- You can’t die and you can’t get stuck. Hints come from the narrator in three steps: a nudge, a clear pointer, then the answer.
- No timing challenge ever blocks progress. The two arcade games can be skipped after one attempt, and so can every other minigame.
Known gaps
- The people in the game are placeholder figures for now. Their faces are simple, and expressions are also written into the narration.
- The optional shake mode in the Track & Field sprint needs motion sensors. The tap pads and the keyboard always work.
Tell me about a problem
If something doesn’t work for you, send me a message. Say what you were using and where you got stuck, and I’ll fix it.